Follow clear gameplay rules, ensuring fair, balanced, and enjoyable card matches.



Joint Cards: Each card has the name of a person or weed strain and a specific number of joints.
Blunt Cards (4 Purple, 4 Green):
When a player pulls this card, they must "Blunt" their opponent’s highest joint card in their pile at that time, as long as the Blunt and Joint cards are the same color. When pulling a Blunt card, the player also takes a toke of their favorite 420 product (see card for the number of tokes).
Player then places the Blunt + Joint together, separate from their own stack of cards. These cards are now SAFE and cannot be taken.
If the player pulls a Blunt card and the opponent does not have a matching color Joint card, the BLUNT card is returned to the main pile, and NO toke is taken. (Note: in 3–4 player games, the player may blunt any opponent’s highest Joint card, but only from ONE opponent.)
Blunt card "Gold"is Wild.
You have 2 options:
1- "Blunt" an opponent
2- Pull another card from the main deck
If the Gold card is used to pull another card, it is then put to the side and becomes inactive. It only becomes active again in a 3–4 player game after a 2nd shuffle.
At the end of the first round of play , if no player has "420 joints", the dealer records all players’ joint counts. The Dealer then reshuffles all cards as if starting a new game, but picking up where game left off. Players then continue pulling cards until a player reaches 420 joints. In the event of a 2-way tie, the dealer flips a coin. 3 or 4 way tie, the dealer shuffles all cards and 1st player to pull a GOLD Blunt card WINS!
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